February 2008
GDC: Game Designers Rant
At the much beloved annual Game Designers Rant, a host of developers ranging from Avant Game's Jane McGonigal to Ubisoft's Clint Hocking set in to roast the industry's lack of courage when it comes to creating meaningful games.
February 2008
GDC: Top Devs Talk Future of MMOs
Figureheads from EA Mythic, Blizzard, BioWare and Nexon have some fascinating viewpoints about the future of MMOs...
February 2008
GDC: Lessons from City of Heroes
Cryptic Studios' Jack Emmert says your game doesn't have to be perfect to be a success.
February 2008
GDC: Making Spielberg's Blox Go Boom
Cryptic Studios' Jack Emmert says your game doesn't have to be perfect to be a success.
February 2008
GDC: A Portal Postmortem
Kim Swift and Erik Wolpaw reveal how they wrapped narrative into the design of Portal.
February 2008
GDC: Fable 2's Key Features
Peter Molyneux explains how drama, combat, and co-operative play will work within Fable 2.
February 2008
GDC: Evolution of Wii Fit Balance Board
Wii Fit would be crippled, a simple scale, if Takao Sawano hadn't witnessed sumo wrestlers weighing in before a match.
February 2008
GDC: Halo 3 and the Importance of Matchmaking
Bungie's multiplayer success is dependent on stopping cheaters and ensuring everyone can find a fair match whenever they want one.
February 2008
GDC: The Key to Blizzard's Multiplayer Success
Rob Pardo breaks down how Blizzard creates addictive, competitive multiplayer games.
February 2008
GDC: Psychology 101 for Ads in Games
Getting gamers to accept in-game advertising isn't tricky--just ensure product placements aren't perceived as ads.
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