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GDC: Game Designers Rant
At the much beloved annual Game Designers Rant, a host of developers ranging from Avant Game's Jane McGonigal to Ubisoft's Clint Hocking set in to roast the industry's lack of courage when it comes to creating meaningful games.


GDC: Top Devs Talk Future of MMOs
Figureheads from EA Mythic, Blizzard, BioWare and Nexon have some fascinating viewpoints about the future of MMOs...


GDC: Lessons from City of Heroes
Cryptic Studios' Jack Emmert says your game doesn't have to be perfect to be a success.


GDC: Making Spielberg's Blox Go Boom
Cryptic Studios' Jack Emmert says your game doesn't have to be perfect to be a success.


GDC: A Portal Postmortem
Kim Swift and Erik Wolpaw reveal how they wrapped narrative into the design of Portal.


GDC: Fable 2's Key Features
Peter Molyneux explains how drama, combat, and co-operative play will work within Fable 2.


GDC: Evolution of Wii Fit Balance Board
Wii Fit would be crippled, a simple scale, if Takao Sawano hadn't witnessed sumo wrestlers weighing in before a match.


GDC: Halo 3 and the Importance of Matchmaking
Bungie's multiplayer success is dependent on stopping cheaters and ensuring everyone can find a fair match whenever they want one.


GDC: The Key to Blizzard's Multiplayer Success
Rob Pardo breaks down how Blizzard creates addictive, competitive multiplayer games.


GDC: Psychology 101 for Ads in Games
Getting gamers to accept in-game advertising isn't tricky--just ensure product placements aren't perceived as ads.

   
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